Saturday, April 27, 2019

Module 2

Classroom Technology Tools And Trends 


Science, Technology, Engineering and Math (STEM) are critical to 21st Century Learning. To show disciplines that prepare students to compete in the workforce of the future and to face the challenges of a global society. As more schools offer STEM programs, Gen7’s classroom design has adapted to fulfill the needs and educational mission of a curriculum that encourages problem-solving, critical thinking, innovation and collaboration within a sustainable space. Spacious and bright, with superior air quality and premium acoustics, Gen7 STEM is a healthy, inspiring, student-focused learning environment that promotes engagement, while providing the adaptability to evolve with changing technology and program needs.

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VISUALIZATION TECHNOLOGIES

#1 Augmented Reality
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visualauditoryhapticsomatosensory and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[3] In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.

Augmented reality has many different implementation models and applications, but its primary objective is to provide a rich audiovisual experience. AR works by employing computerized simulation and techniques such as image and speech recognition, animation, head-mounted and hand-held devices and powered display environments to add a virtual display on top of real images and surroundings.

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Pokémon Go creates an augmented reality experience. 
The game allows users to see characters bouncing around in their own town.


Here at TechnoNerd, we upload videos regularly about Futuristic Technologies, Latest Gadgets, and Trending Inventions.

#2 Virtual Reality
Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.

Virtual Reality Technology
Virtual Reality’s most immediately-recognizable component is the head-mounted display (HMD). Human beings are visual creatures, and display technology is often the single biggest difference between immersive Virtual Reality systems and traditional user interfaces. For instance, CAVE automatic virtual environments actively display virtual content onto room-sized screens. While they are fun for people in universities and big labs, consumer and industrial wearables are the wild west.

With a multiplicity of emerging hardware and software options, the future of wearables is unfolding but yet unknown. Concepts such as the HTC Vive Pro Eye, Oculus Quest and Playstation VR are leading the way, but there are also players like Google, Apple, Samsung, Lenovo and others who may surprise the industry with new levels of immersion and usability. Whomever comes out ahead, the simplicity of buying a helmet-sized device that can work in a living-room, office, or factory floor has made HMDs center stage when it comes to Virtual Reality technologies.

Bravemind is a VR application designed to help military veterans that served in Iraq and Afghanistan...
Bravemind is a VR application designed to help military veterans that served in Iraq and Afghanistan battle post-traumatic stress disorder

DIGITAL STRATEGIES

#3 Makerspace
Makerspace is a constructivist and constructionist movement that is taking the world by storm! Imagine DIY meets education! Makerspace is not only a hackshop where you can go to learn how to use an arc welder for the afternoon, but an educational concept as well! A makerspace presents readily-available materials  that can act as a provocation for inquiry, as well as modern technology and items to invent with.

Makerspace In Education
To define a school makerspace by its purpose and simplest of terms, it is a place where young people have an opportunity to explore their own interests; learn to use tools and materials, both physical and virtual; and develop creative projects.

Images:
ultimate makerspace resource guide header
ultimate makerspace resource guide header

This explainer video shows what we do at The MakerSpace, but is also a good overview of what a maker space is.


#2 BYOD
BYOD (Bring Your Own Device) is gaining popularity in many schools as a way of increasing access to technology without the cost of purchasing a device for each student. This toolkit is designed to help you evaluate the pros, cons and logistics of bringing student-owned technology into the classroom.
When students are allowed to bring their own devices to school, the district is not required to purchase as many tablets or laptops. These savings can then be directed towards other technological advancements, such as the acquisition of interactive whiteboards.
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Related imageBYOD classroom Management

https://www.youtube.com/watch?v=krgOdXvYBDg



INTERNET TECHNOLOGY

CLOUD COMPUTING

Cloud computing is a general term for anything that involves delivering hosted services over the Internet. These services are broadly divided into three categories: Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS). The name cloud computing was inspired by the cloud symbol that's often used to represent the Internet in flowcharts and diagrams.

Cloud Computing Deployment Models

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Private cloud services are delivered from a business's data center to internal users. This model offers the versatility and convenience of the cloud, while preserving the management, control and security common to local data centers. Internal users may or may not be billed for services through IT chargeback. Common private cloud technologies and vendors include VMware and OpenStack.

In the public cloud model, a third-party cloud service provider delivers the cloud service over the internet. Public cloud services are sold on demand, typically by the minute or hour, though long-term commitments are available for many services. Customers only pay for the CPU cycles, storage or bandwidth they consume. Leading public cloud service providers include Amazon Web Services (AWS), Microsoft Azure, IBM and Google Cloud Platform.

A hybrid cloud is a combination of public cloud services and an on-premises private cloud, with orchestration and automation between the two. Companies can run mission-critical workloads or sensitive applications on the private cloud and use the public cloud to handle workload bursts or spikes in demand.The goal of a hybrid cloud is to create a unified, automated, scalable environment that takes advantage of all that a public cloud infrastructure can provide, while still maintaining control over mission-critical data.




21st C TREND

CODING AS NEW LITERACY
Changing Definitions of LiteracyLiteracy, defined most simply, is the ability to read and write. Literacy involves a continuum of learning in enabling individuals to achieve their goals, to develop their knowledge and potential, and to participate fully in their community and wider society.



MOOC- MASSIVE OPEN ONLINE COURSES

A massive open online course (MOOC /muːk/) is an online course aimed at unlimited participation and open access via the web. MOOCs are a recent and widely researched development in distance education, first introduced in 2006 and emerged as a popular mode of learning in 2012.

British Council's MOOC courses are available on FutureLearn - a UK’s social learning platform owned by the Open University, with experience in distance learning and online education of over 40 years.
We offer a list of MOOCs focusing on various topics. The British Council “Understanding IELTS” MOOC has broken the world record as the biggest MOOC ever with more than 440, 000 learners taking part since its launch.

A description of the five steps that will help you succeed in a MOOC.


OER-OPEN EDUCATIONAL RESOURCES

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Open educational resources (OER) are free and openly licensed educational materials that can be used for teaching, learning, research, and other purposes.
Open Education " is the simple and powerful idea that the world’s knowledge is a public good and that technology in general and the Web in particular provide an extraordinary opportunity for everyone to share, use, and reuse knowledge."
Materials for teaching or learning that are either in the public domain or have been released under a license that allows them to be freely used, changed, or shared with others.



Module 2 Classroom Technology Tools And Trends  Science, Technology, Engineering and Math (STEM) are critical to 21st Century Learning...